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The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. Magical fog billows around one creature the dragon can see within 120 feet of it.The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. A creature can move through the wall, albeit slowly and painfully. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants.
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When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight.
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The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.Īt the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. However, a forest controlled by a green dragon is easy to spot. The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
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The dragon exhales poisonous gas in a 60-foot cone. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. Hit: 15 (2d8 + 6) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
#Green dragon spring kelly moore plus
Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.Ĭlaw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. Monstrous Compendium Vol 3: Minecraft Creatures
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